Hi there! My name is Dustin Gagner. I am a 3D Character Artist at Monolith Productions in Washington State. I've been a Character Artist in the games industry since 2013.
I am a Graduate of Digipen Institute of Technology where I received my BFA in Digital Production Art & Animation. My main focus of study was on 3D Character Design and Human Anatomy.
I have always been interested in the world of games. I really love bringing creatures and environments to life and strive to tell visual stories whenever possible. I am driven to push myself and am always eager to internalize new techniques. I feel that every design should be grounded in a realistic representation of anatomy. I actively seek out critique and feedback as I've recognized the value it has on improving my work.
In my spare time I like to cycle, Redmond is full of awesome trails to ride and it's a nice break from those long days behind a PC :)